Fable: The Journey
Company: Lionhead Studios
Time Period: August 2011 - June 2012
Release Date: 9th October 2012
During my university degree I spent a year as a Gameplay Programming Intern at the now sadly closed Lionhead Studios. Whilst on my internship I helped to develop Fable: The Journey, Lionhead's AAA Kinect game for Xbox 360.
My largest role on the project was helping to perfect the AI behaviour for the mounted enemies, both in groups and singly. I also helped support the scripting team with customized Unreal Kismet nodes on a weekly basis and was in charge of maintence of the animation tree for the horse in the game.
The game received a score of 61% on Metacritic upon its release.
The above image is copyrighted to Microsoft Studios.