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Carcassonne Online

Institution: Warwick University

Time Period: October 2012 - June 2013

Team: Ed Blundell, Jonathan Davies and Kim Mantas

In the final year of the Computer Science masters degree at Warwick University, students are expected to get together in groups and create a piece of software over the course of the entire year. I put together and managed our team as we created an online version of the boardgame Carcassonne from scratch in PHP.

Outside of project management and scheduling the team, my responsibility was the implementation of the game itself. My teammates were tasked with the networking protocol, front end interface and AI player behaviours.

We were successful in our project and you can download and play our networked version of Carcassone from the download link above.